Rome 2 Getting Trade Agreements

On the left (on your side), the interface shows you how much you earn with the trade and resources you export to your trading partner. The right side shows how much money they earn and what resources you import from them. The next tab shows the details of the trade. If you have a trade agreement with another country, you can see here a list of resources imported and exported with their prices. Imports of construction resources are very important in the later stages of the game, when the larger structures available do not need easily accessible resources such as marble for example. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published). For all other groups, resources only increase the value of trade agreements. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. The Empire`s income comes from a variety of sources. The most important taxes are applied to the entire population and just behind them you have the trade. The income from slavery depends heavily on the amount of slaves you have enslaved during your conquests (it is a simple multiplier of basic income in the provinces). In addition, you can get an annual tribute to the conquered nations and rewards for the conclusion of the mission that was ordered by the Senate.

I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. The diplomatic system is very veiled here. I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. The next tab shows the details of the trade. If you have a trade agreement with another country, you can see here a list of resources imported and exported with their prices. Imports of construction resources are very important in the later stages of the game, when larger structures do not need easily accessible resources such as marble for example. The income of the empire comes from a multitude of sources. The most important taxes are applied to the entire population and just behind them you have the trade.

The income from slavery depends heavily on the amount of slaves you have enslaved during your conquests (it is a simple multiplier of basic income in the provinces). In addition, you can pay an annual tribute to the conquered nations and rewards for the conclusion of the mission that was ordered by the Senate. Trade can take place between two political groups in election campaign mode. Trade agreements can be concluded on a diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Animal men, greens and chaos warriors cannot act. The answer is simple, you must have a link that goes from your own capital to the other faction, if (for example) your capital is on an island and you have another area on the mainland next to the other faction, it is NOT connected unless both zones have ports to connect it. For this reason, you are not able to establish exchanges, even if you have an area next to the other groups, there is no link for them to reach your capital, which will probably be on a lack of ports.